Prison Architect Free Full Game Download (Updated)

Prison Architect is a construction and management strategy simulation game developed and published by Introversion Software Limited. Prison Architect was first released on September 26, 2012 as in alpha stage and available for PC with Windows, Mac OS X and Linux operating systems. Prison Architect was fully released on 6 Oct, 2015 via steam.

About The Game:
Build and Manage A Maximum Security Prison.

Build and manage a Maximum Security Prison. As the sun casts it’s early morning rays on a beautiful patch of countryside the clock starts ticking. You’ve got to crack on and build a holding cell to detain the job­ lot of maximum security prisoners that are trundling to your future prison on their yellow bus. As your workmen lay the last brick you don’t have a moment to let them rest as they need to get started on the first proper cell block so you can make room for the next prisoner intake. Once they’ve all got a place to lay their weary heads the fun can really start.

You’ll need a canteen, infirmary and a guard room, oh, and don’t forget to plumb in a toilet, or things will get messy, but what about a workout area? Or solitary confinement cells? Or an execution chamber?

Inspired by Dungeon Keeper, Dwarf Fortress and Theme Hospital and with over 1 million players having spent time inside, Prison Architect is the world’s best lock-­em-­up.

Story Mode

Prison Architect opens with the story of Edward, a man facing the electric chair for committing a crime of passion. This is followed by four additional chapters focusing on different characters and aspects of prison life. From Mafia Dons to power-crazed senators, Prison Architect has them all! To bring these characters to life, Introversion teamed up with award winning professional writer Chris Hastings, producing an enthralling tale of corruption and human misery set against the background of the modern prison industrial complex.

More info at: http://store.steampowered.com/app/233450/

Prison Architect Game ScreenShots

Prison Architect Screenshot 1

Prison Architect Screenshot 2

Prison Architect Screenshot 3

Prison Architect System Requirements

Minimum:

  • OS: Windows XP
  • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 4 GB RAM
  • Graphics: Nvidia 8600 / Radeon equivalent (2009 era)
  • Hard Drive: 100 MB HD space

Install instructions:

  1. – Run “setup_prison_architect_2.6.0.9.exe”
  2. – Play
  3. If you like this game, support the developers and BUY IT!

Prison Architect Direct Download Links

file size: 327.85 MB
Prison Architect (2.6.0.9) Free Download

file size: 685.44 MB
Prison Architect (Update 7c + 1 DLC)

file size: 355.13 MiB
Prison Architect Update 11f

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45 Comments

  1. Hi.This is one game that is in development and requires updating. i will send in a request an update on this game here? or on the request games page? Tell me an i will post it as soon as possibe

  2. Prison Architect Alpha 17 changelog follows:

    = Armed guards
    You can now hire armed guards to patrol your prison, intimidate your inmates, and put down trouble
    You must research the Armoury first, and your armoury requires a weapons rack and one locker per armed guard on site
    Armed guards have a strong “Suppression” effect on all prisoners near them, making the prisoners less likely to misbehave
    They can be instructed to follow a patrol from the Deployment screen
    They will only use lethal force if you give them permission – by clicking the “Weapons Free” emergency button
    They will always shout a warning first, unless a Prisoner is attacking a member of staff (guard, armed guard, administrator etc)
    They will also shoot on site any prisoner who is about to escape, without shouting a warning, so long as they have “Weapons Free”
    Note: Armed guards who genuinely fear for their lives may still shoot, even if you have not given them permission via “Weapons Free”
    Note: The Armoury must be very secure. Your most dangerous prisoners will attempt to raid it during a riot or mass escape event
    = New Forestry zone
    Automates the process of growing trees for the purposes of felling them and using the wood
    Saplings will be planted automatically by Gardeners
    Fully grown trees will be felled, and the logs taken to Storage or your Workshop if you have one
    Trees now take much longer to grow to full size : 5 game-days on average
    Trees no longer scale up as they grow. Instead there are three discreet sizes : Sapling, Young, and Old.
    You can no longer remove tree stumps. These will vanish over time after a tree has been felled.
    Note: The forestry will spend your money by ordering tree saplings automatically. Be sure you have enough
    = Objects toolbar filtering
    The objects list was becoming too long to manage, and no longer fitted on a single screen
    A new filtering method hides any “room specific” objects unless you are looking at that type of room. Eg the Cooker, Fridge and Sink will only appear in the list if you are looking at a Kitchen
    Note: You can press the + button to show the full objects list at any time
    = Modding continued
    materials.txt is now additively loaded
    The mod loading screen now looks better and displays the mod name, author, screenshot and description during load
    Added a “Find more mods (Steam Workshop)” button that opens the steam workshop
    Renamed “Steam Workshop” to “Prison Sharing”, and made it list prisons only (not mods)
    Made Prison Sharing sort prisons by subscribed time (newest subscribed prisons at the top of the list)
    Fixed manifest.txt files from being corrupted due to newline breaks in Steam file description. May require people to redownload the mod.
    = Assorted changes and fixes
    You will now be asked “Are you sure” when purchasing neighbour plots of land (to prevent expensive mis-clicks)
    The Main Menu screens now scale correctly to high resolution / high DPI screens (eg Retina Mac at 2560×1600)
    Guards now target the nearest misbehaving prisoner during fights, rather than choosing one randomly from those in range
    When prisoners urinate or soil their suits (Bowel/Bladder need maxed out) there is now a corresponding particle effect
    Fixed : Selling finished license plates or wood manually generated only half the correct sale price
    Fixed : Subscribing and unsubscribing to your own mod in Steam Workshop will no longer delete your mod from your hard drive
    Fixed : The scrollbar in the Staff and Prisoner list screens now works correctly
    Fixed : Prisoners can no longer tunnel under lakes
    Fixed : The contraband window sometimes massively overestimated the supply of contraband
    Fixed some subtle bugs in the Misconduct System, whereby misconduct attributed to prisoners who had long since left was still recorded
    Fixed : Sectorisation of the world could fail if you had a lake covering the top right of the map (All sectors marked as NO ACCESS)

  3. Installation:
    – Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/Prison Architect)
    – If you plan to overwrite a previous version of Prison Architect with this one, please delete the contents of the folder before unzipping.

    Prison Architect-Alpha 19
    Financial system improvements:
    Cashflow is now visible from the very start, without needing an Accountant to unlock it
    Cashflow is now paid hourly, instead of at midnight as before
    The starting bank balance has been increased from $10,000 to $30,000
    The daily federal grant has been increased from $1,500 to $2,000
    You now receive more daily money for the max security prisoners
    Cash Bonus : Days without Incident
    You now receive a bonus to your cashflow based on the number of days without incident. The bonus accumulates at a rate of $1,000 per day without incident. So after 1 day you get a $1,000 bonus, but after 2 days you get a $2,000 bonus The maximum daily bonus is $10,000 for 10 days straight without incident. The amount received resets immediately to zero after a death, serious injury, or escape.
    Corporation Taxes
    You must now pay tax – 30% of all profits, directly out of your daily cashflow. Once you have a profitable prison you can use your accountant to reduce this to 15% You can also unlock an offshore tax haven for a whopping $50,000, that reduces your Corporation Taxes to 1%. (This is only recommended for prisons with massive daily profits)
    Bank Loans
    You can now borrow lump sums of money from the bank, and pay interest on the amount borrowed. Interest payments are made hourly, and each successful payment increases your credit rating. As your credit rating increases, so does the amount you can borrow, up to a max of $100,000
    Prison Share Scheme
    You can choose to sell shares in your prison to private investors and venture capitalists. They will pay you 10% of the current prison value, in exchange for 10% ownership of your prison. You can sell up to 50% of your prison this way, and you can buy back at any time (although the price may have gone up) However if you’ve sold 30% of your prison to investors, you will only receive 70% of the price when you come to sell the entire prison

    Game rebalancing:
    The prison ‘temperature’ now increases quite a bit slower, taking much longer to reach dangerous levels
    The temperature falls much quicker once the causes of frustration have been resolved
    A prisoner’s “time served” now counts up much more slowly, meaning they will spend longer in your jail before release. Previously one year sentence = 36 game hours (1.5 days) Now one year sentence = 120 game hours (5 days)
    The Workshop Safety Induction can now be taught to 10 prisoners at once (up from 5 previously), and prisoners can use a workshop saw OR a workshop press whilst learning
    – New room/zone : Exports
    Finished items are taken from the workshop to the new exports zone. Workmen will do the hauling.
    If the exports zone is ‘secure’ then your prisoners will also do the hauling.
    Items in the Exports zone will be loaded onto passing delivery trucks and taken away.
    You will be paid as they leave the prison site.
    NOTE: Logs will be auto-sold if there are no workshop Saws on site.
    NOTE: Wood will be auto-sold if there are no carpenters tables, or no qualified carpenters on site
    – SDL 2.0
    The game is now using SDL 2.0 for windowing, mouse/keyboard input, and sound. (Previously SDL 1.2)
    This should help with hardware compatibility and reliability
    Also provides better support for high dpi displays, joypads, tablets etc
    – High DPI mode
    High DPI mode is now supported on certain displays – eg the Macbook Pro Retina display. Enable it from the Graphics menu. This will make the game look significantly sharper on high DPI displays. (Eg Retina Mac previously ran the game at 1280×800 – now runs at 2560×1600 on a 13″ screen!)

    Improvements and Fixes:
    Greatly improved the display of Jobs in the deployment screen
    You must now keep your Administrators employed if you wish to continue using the facilities they have unlocked
    Prisoners with ‘Qualifications’ gained from reform programs will now strongly prefer to work in jobs that use those qualifications This fixes a problem where all your qualified workshop prisoners went off to do the cleaning
    Tazers are no longer flagged as ‘Metal’, so wont set off metal detectors
    Trees will no longer leave a stump if they are felled indoors, eg after building new foundations over forest
    The Emergency Services toolbar now shows tooltips for each service type, including the cost of callout
    The Rooms toolbar now highlights rooms you are likely to want to build, due to grants/objectives
    The Bureaucracy screen has been laid out in a new arrangement to make room for all the new unlocks
    The Lawyer has been removed from the game, as he currently serves no purpose. He may return at a later date.
    New graphics for the Teacher
    Fixed : The reform program ‘Scheduler’ now ensures there will be a teacher available when picking a time slot. This fixes a bug with the foreman being expected to teach multiple workshop induction classes at once.
    NOTE: You may need to manually click “Reschedule” if your prison has this problem after loading
    Fixed : Prisoners working as janitors would stand around in the cleaning cupboard doing nothing, unless you had at least one janitor hired (or if you had very few janitors in a large jail)
    Fixed : Cutting down a tree near a wall square will no longer demolish that wall square
    Fixed : Experience will no longer tick up on dead prisoners
    Fixed : You can no longer place rooms over lakes
    Fixed : Stolen contraband would still be counted if the prisoner responsible had left the jail. This counted towards the overall ‘Supply’ level, but could never be found by searching.

  4. Hey there, I’m unsure if my comment got posted or not but just to be sure I’ll ask again. Please update this game. Thank you so much!

  5. Previous versions:

    file size: 119.37 MiB
    Prison-Architect-Alpha 14

    file size: 99.88 MiB
    Prison-Architect-Alpha 15c

    file size: 101.57 MiB
    Prison-Architect-Alpha 16

    file size: 104.12 MiB
    Prison-Architect-Alpha 17

    file size: 104.73 MiB
    Prison-Architect-Alpha 18b

    file size: 108.07 MiB
    Prison-Architect-Alpha 19

    file size: 112.22 MiB
    Prison-Architect-Alpha 20

    file size: 112.22 MiB
    Prison-Architect-Alpha 21c

    file size: 113.79 MiB
    Prison-Architect-Alpha 22

    file size: 115.93 MiB
    Prison-Architect-Alpha 23d

    file size: 111.78 MiB
    Prison-Architect-Alpha 24a

    file size: 117.74 MiB
    Prison-Architect-Alpha 25b

    file size: 121.42 MB
    Prison-Architect-Alpha 27

    • You are always welcome Maxime happy to have you here… please do not forget to share if you like our website… thank you…

  6. This website is really useful for a person like me who wants to test the game before buying. Thanks a lot! you have a wonderful site

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